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21. Sticky:New dev blog: With Friends Like These... - New Ally System - in EVE Information Portal [original thread]
Quote: Another thing weGÇÖre looking into is to exclude the ally system from mutual wars GÇô if a war has been made mutual, then no allies can be involved and existing ally contracts are cancelled. This mitigates a little the fact that now when...
- by Jack Dant - at 2012.05.18 22:37:00
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22. Sticky:New dev blog: War, Modules & Super Friends - in EVE Information Portal [original thread]
Vincent Athena wrote: That war cost equation seems overly complex. This cost = 5900000 * ( N - 60 )^.5 Gives almost the same curve and is much simpler. Why would CCP ever use a square root when a logarithm base 2.05831 would work?
- by Jack Dant - at 2012.05.15 19:05:00
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23. Sticky:New dev blog: War, Modules & Super Friends - in EVE Information Portal [original thread]
Evelgrivion wrote: I only recently noticed that the asymptote for wardec costs in the current proposal peaks at around 450 million ISK It doesn't "peak" at anything, it keeps growing, albeit slowly, with number of members in the target. Alth...
- by Jack Dant - at 2012.05.15 09:40:00
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24. Sticky:New dev blog: War, Modules & Super Friends - in EVE Information Portal [original thread]
Har Harrison wrote: The idea was presented to fix the issue of rejoining a corp you have left to gain an advantage whilst it was at war. CCP had already suggested that a pilot who left a corp whilst at war would have this marked on their employ...
- by Jack Dant - at 2012.05.15 08:48:00
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25. Sticky:New dev blog: War, Modules & Super Friends - in EVE Information Portal [original thread]
Har Harrison wrote: This was never suggested to stop people LEAVING a corp at war (the suggetion from fan fest was they take their "yellow" mark with them on their employment history). It was to stop them coming in and out so as to gain a tacti...
- by Jack Dant - at 2012.05.14 23:09:00
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26. Sticky:New dev blog: War, Modules & Super Friends - in EVE Information Portal [original thread]
Cannibal Kane wrote: Large alliances are going to get decced alot less... smaller corps is going to suffer more. Make that mid-sized corps. With the minimum of 50 million, and the multiplier, then smallest corps are not worth it unless you ar...
- by Jack Dant - at 2012.05.14 18:58:00
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27. Sticky:New dev blog: War, Modules & Super Friends - in EVE Information Portal [original thread]
So, CCP, as part of your war-themed expansion you: Made wars 10 to 20 times more expensive for the aggressor.
Allowed the defender, and the defender only, to bring allies into the war.
Implemented a fix to corp hopping that doesn't penal...
- by Jack Dant - at 2012.05.14 17:16:00
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28. Sticky:New dev blog: War, Modules & Super Friends - in EVE Information Portal [original thread]
Quote: WeGÇÖve also implemented a good suggestion from Fanfest, which is that if you leave your corporation while it is engaged in a non-mutual war, then you will not be able to rejoin the corporation until that war ends, or until 7 days pass, ...
- by Jack Dant - at 2012.05.14 16:35:00
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29. Sticky:New dev blog: War, Modules & Super Friends - in EVE Information Portal [original thread]
CCP SoniClover wrote: The war cost multiplier will apply to all your wars equally, but only when a new bill comes up. What's the logic behind this multiplier? Why should it be so much more expensive to go to war with 2 100 man corps than a s...
- by Jack Dant - at 2012.05.14 15:49:00
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30. Sticky:New dev blog: War, Modules & Super Friends - in EVE Information Portal [original thread]
Captain Thunk wrote: With the war mechanic, why has the multiple wars escalator been kept in? It was only ever put in to exclude Privateers from attacking many 0.0 alliances, that surprisingly were nowhere near as 0.0 as they wanted to people t...
- by Jack Dant - at 2012.05.14 15:13:00
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31. [PROPOSAL] What happens in lowsec stays in lowsec GÇô Lowering the barrier to entr... - in Assembly Hall [original thread]
You missed the part where you are easy to bait. A rifter with -1 sec status jumps in, you aggro. Inmediately, his six friends in hurricanes who were waiting on the other side of the gate jump in and gank you before you can deaggro and jump. Ah, b...
- by Jack Dant - at 2012.02.10 12:09:00
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32. [PROPOSAL] What happens in lowsec stays in lowsec GÇô Lowering the barrier to entr... - in Assembly Hall [original thread]
The rules need to be simple. Both the current ones, and the ones I suggested are: you see the target on overview, you see the background color, you know whether the sentries will open up if you shoot. If it depends on where the gate leads, the exa...
- by Jack Dant - at 2012.02.09 16:24:00
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33. [PROPOSAL] What happens in lowsec stays in lowsec GÇô Lowering the barrier to entr... - in Assembly Hall [original thread]
Plutonian, I completely understand where you are coming from. I did mention how sentries help keep lowsec sane by keeping inty/bomber/falcon gatecamps unfeasible. I don't think that would be affected by my proposal, but I confess I'm not sure. Th...
- by Jack Dant - at 2012.02.09 10:53:00
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34. [PROPOSAL] What happens in lowsec stays in lowsec GÇô Lowering the barrier to entr... - in Assembly Hall [original thread]
That's an interesting point. However: Currently, Joe Blow would end up in a similar situation, except he wouldn't even be able to enter highsec without being shot at by NPCs. Most likely, he'd die to players trying to undock from dodixie moon ...
- by Jack Dant - at 2012.02.09 01:14:00
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35. [PROPOSAL] What happens in lowsec stays in lowsec GÇô Lowering the barrier to entr... - in Assembly Hall [original thread]
VonKolroth wrote: This is such a phenomenally good idea that I'm going to be disappointed if it doesn't happen. Though I honestly don't think the elimination of kill rights is necessary. On the other hand, I don't see Concord handing a pass to ...
- by Jack Dant - at 2012.02.05 12:46:00
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36. [PROPOSAL] What happens in lowsec stays in lowsec GÇô Lowering the barrier to entr... - in Assembly Hall [original thread]
Quote: Also, how will this increase PvP? Because they don't have to grind sec? You have to do a lot of shooting to get below -2 if you're not shooting pods, and your suggestion does nothing for pods. Structures make a bit of sense, I could see ...
- by Jack Dant - at 2012.02.05 12:33:00
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37. [PROPOSAL] What happens in lowsec stays in lowsec GÇô Lowering the barrier to entr... - in Assembly Hall [original thread]
Seleene also confirmed he was bringing it to CCP in his own thread a few days ago. It's great to see the idea picking up momentum. Even if CCP then does it in a completely different way, just getting them to look at lowsec from the right angle is ...
- by Jack Dant - at 2012.02.04 01:40:00
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38. Sticky:New dev blog: EVE Online: Seven Million Missiles an Hour - in EVE Information Portal [original thread]
knobber Jobbler wrote: Is this "576,860 different characters lost ships to non-players" where 100% of the damage was done by NPC's? Or is this when the final blow was done by NPC's but could also have involved players doing damage? NPCs never...
- by Jack Dant - at 2012.02.03 14:48:00
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39. Sticky:New dev blog: EVE Online: Seven Million Missiles an Hour - in EVE Information Portal [original thread]
So the systems one jump around Jita account for under 4% of the highsec PI? Seems low, to be honest. For a future devblog, can we get the high/low/null distribution for each tier of PI materials?
- by Jack Dant - at 2012.02.03 14:31:00
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40. Hey Kelduum, What's Your View on Highsec Conflict? - in Jita Park Speakers Corner [original thread]
Kelduum Revaan wrote: I have a big writeup which I may post on the Features and Ideas forum at some point, but the tl;dr version would be a moderately expensive structure, which projects a 'bubble of nullsec' around it (and can't be anchored to...
- by Jack Dant - at 2012.02.03 10:24:00
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